“When I saw Portal I thought, ‘I had that running on N64′”.
The Legend of Zelda: Ocarina of Time was a genre-defining release, and it was also a showcase for the graphical power of the Nintendo 64; this was a time when 3D games were incredibly new and exciting. Naturally the project, and Nintendo’s work in producing the game engine, was a long time in the works before we got our hands on it. Most famously there’s the Shoshinkai 1995 demo, which showed early efforts to create a 3D Link in combat.
Giles Goddard, famous for moving to Tokyo alongside Dylan Cuthbert to assist Nintendo and produce games like Star Fox, did some notable work on visual technology in the N64 era. He created the Mario face that can be manipulated in Super Mario 64, and was also involved in the aforementioned Zelda 64 tech demo that was shown in 1995.
Read the full article on nintendolife.com